A great night at CBG once again. It was great to see so many faces and catchup with people. Here is what made it to the table at the event:
Scythe: Rise of Fenris
The Quest for Eldorado
Orleans
Ticket to Ride
Deep Regrets
Elevenses
Expancity
Flip 7
Command of Nature
Jamaica
Magic the Gathering
Thunder Road Vendetta
Unfair
Spoiler Free Fenris Report
Our campaign continues. This event we managed to get another game in, and Haydn didn’t win! So the story continued with more twists and turns, and Haydn gaining an advantage moving forward. I had been hording coins for an objective to have $20 at the end of the game while the others had been whizzing around the map interacting the scenario for this game. Each interaction cost the $1 at the end of the game allowing me to sneak into victory. Clan Albion, my faction, is only able to move 1 hex at a time and therefore was too slow to collect any of the scenario items. This resulted in me not loosing any points at the end of the game and secured my victory, even though I really wanted to interact with the scenario at least once.
I have really enjoyed the Rise of Fenris campaign, especially as it is my first campaign game the excitement of finding out what is next is still very new. We are hoping to have the campaign finished by the end of August and I have already lined up my next campaign style game for when that happens. I’m Hooked!
This game has made the blog so many times these past few months and finally I had an opportunity to play, I’m so glad I did. What silly fun this game is! We have spoken many times about how the game plays so here’s a story instead, something this game is rich in.
The race started off with a dash to The Choke, a narrow canyon lined with high cliffs that would result in destruction if collided with. It would not be the cliffs that claim the first victim of the race, for we were racing on Arrakis, and the worms were hungry. Sensing the vibrations of the White Teams Medium racer they attacked, destroying the vehicle in one bite! On the first straight the Grey Team was already down a racer and that was not a good omen for the rest of their race.
The drivers raced ahead when the road rapidly narrowed. It was the entrance to the canyon and a helicopter for the green team arrived. Guns at the ready to fire upon any to attempted to enter the narrow pass. This wasn’t successful, only causing a few dents, until a contest for the canyon entrance between the Orange and the Green teams, resulted in the Light scout from the same team was pushed back into the path of the helicopter’s bombing run resulting in the first loss for the team. Now Green was also down to 2 cars…
Bursting out of The Choke and entering the Glass Oasis. With slides, ramps and sticky toxic waste this section of the track was rife with excitement and danger. The White teams Heavy Racer had taken the lead, Orange had taken victims, and Green was just trying to extinguish a fire that seemed to never end. It was this fire, reignited by a pot shot from the Orange Teams Light Racer, that immobilised the Green teams Medium racer at the end of the Glass Oasis straight allowing the Orange and White Teams to enter The Zag unchallenged.
The White team, now down to their last racer, pushed ahead striving for the finish line and victory. This was not to be. After collecting a series of hazards, the Heavy vehicle succumbed to its damage and was eliminated from the race. The Green team’s Heavy racer was not about to let the Orange team have an easy victory. They pushed their vehicle to the limit and attempted to catch the leader. While attempting a risky manoeuvre found themselves crashing into a pit trap, being eliminated from the race and giving the Orange team the victory!
Congratulations Tim, you fought hard and had some good rolls along the way. Thank you David for teaching me this wonderful, silly fun game. A fantastic way to end the night.
