This week CBG had a wide range of games being played. Here is what made it to the tables this event:
Kingdomino
Pirates of Maracaibo
Guillotine
The Quest for El Dorado
Scythe: The Rise of Fenris
Canvas
A Game Called Birds
Cryo
Machi Koro 2
Black Fleet
Silos
The Castles of Burgundy
We’re Doomed!
Thunder Road Vendetta
High Stakes
Scythe Campaign Diary [SPOILER FREE]
Our Scythe: The Rise of Fenris campaign continues. The past 2 games resulted in a win for Crimea (Haydn) and The Republic of Polania (Carl). With the Nordic Kingdoms (Mike) and Saxony (Mel), still gaining benefits along the way.
The Rise of Fenris campaign works by the coins each player has at the end of each game get added to their bank. At the end of each chapter and beginning of the next, players may spend this money to purchase things.
Mel: “Campaign game 3 as the wolf and I’m starting the game with 2 iron. Game on!”
And so we begin. Chapter 3 was a very different game for me. I have been playing as the Republic of Polania, and this was the first game I didn’t get a mech on the home encounter. This resulted in a very, very, very slow start to my game. Locked on my island, needing to spend 5 extra turns to construct the first mech. Crimea wasn’t in the mood to wait that long.
Mel: “… and I have failed with my most miserable loss yet. Even though I got off to a flying start in the race to the factory, I handed the win over for a 3rd time, to Haydn for 2nd time, with 2 stars in the last turn for a 2nd time once again I did not see it coming.”
Crimea raced to the finish, but not until Nordic Kingdoms (Mike) had achieved the chapter objective, giving him a large advantage moving forward. With the story continuing we also unlocked the ability to include The Wind Gambit expansion in future games, AIRSHIPS! With Crimea speeding through the games, we will all need to rethink our strategies.
Mel: “Mike gained an invaluable advantage for the remainder of the campaign (no spoilers). After stealing 2 of my tunnels, Haydn dropped my score to an embarrassingly low $19 A score so low that even Carl in 3rd place nearly doubled my score on $36. A truce has been called between Mike, Carl and myself. Game on Haydn. Game on.”
At the end of chapter 3, we were given an opportunity to change faction. I was the only one to take the option. Mel did consider changing for a moment, then decided to stick with Saxony. Not having access to iron, therefore the ability to build mechs, in a game where Crimea seems determined to end the game in 10 turns or less was making things very frustrating. So, Clan Albion, here we go!
I have never played with The Invaders From Afar factions before so this should be new and exciting. Mike handed me the two-page rules for the new faction, a bag of tokens and we were off on our next chapter.
Mel: “Game 4 has begun and Haydn is off to a flying start already. Keep the remaining 3 of us in your thoughts”
This chapter had an alternative End Game condition. This resulted in Crimea racing even more than normal. I think the game ended in about 6-7 turns. It was fast. So fast that Crimea didn’t even realise it was over when they took their last turn. Haydn is definitely the one to watch out for in the coming games. While we are not sure how to stop him, I hope we can at least slow him down!
Mel: “Haydn!! ‘Nuff said”
We are now halfway through, Mike keeps reminding us that the last game is what will determine the victor of the entire campaign. Our next set of games is scheduled for the second event in May, let’s see if Crimea can be stopped.
Meeple Escape
Don’t forget to book your Meeple Escape Tickets before the 2nd of May! Meeple Escape is a great place to play these longer games or even just relax and chat board games with others who love this hobby!
If the only thing stopping you from booking your ticket is the cost, PLEASE speak to one of our hosts at a regular event. Our CBG Pay-It-Forward fund is available to everyone wanting to attend our events. CBG strongly believes that money should never get in the way of enjoying this hobby and that includes Meeple Escape!
Accessing the Pay-It-Forward fund is simple and private. The fund is there to ensure, no matter your situation, you can join us in a game.
The Pay-It-Forward fund is supported by our members, for our community, ensuring nobody misses out. So don’t let your situation prevent us from enjoying your company and that winning strategy! It’s your move.
Please contact us to discuss options to get you to our tables! We WANT an extra player!
