A busy night at CBG this week. So much laughter from the party game table! Here is what made it to the table this event:
The Quest for El Dorado
The Castles of Burgundy
Monster Hunter World
Blend In
Sniper Elite
We’re Doomed!
Fire Tower
Concept
That’s Not A Hat
Just One
Flip 7
Kingdomino
Guilds of London
Parks
Music Head
Castle Combo
Hitster
Things in Rings
Guillotine
Jamaica
Puzzle (Lego: Minifigure Rainbow)
I got to try out the Monster Hunter World game. I’m only new to the franchise and excited to absorb as much of it as possible. Josh introduced me to Monster Hunter a few months ago so when he posted on Aftergame that he would be looking for players I jumped at the opportunity.
The idea of the game is that you play a Hunter. A member of a group of heroes that are supporting the environment by managing the gigantic monsters that roam the land. These monsters need to be identified, tracked and captured or destroyed.
The co-op game starts out with the tracking and identifying component. As a team the players read through a “Choose Your Own Adventure” style of story. The decisions chosen may reward resources or hints about the monster you are about to face. But. Each time you stop to check out a clue or to rest it costs you time. This is a deck of cards, that once it runs out you lose. So don’t delay the encounter too long or the clock might run out.
Once you find the Monster the game really kicks off. The Players and the Monster take turns until the time deck runs out or the players faint three times.
On the Monsters turn, you reveal a monster card and follow the instructions. It will move on the grid and try and attack the players. At the end of the card, it will say how many players will get a turn before the monster acts again.
On a Players turn, they play cards down on a stamina board. The cards played will use up places on the stamina board until you are able to, slowly, recover them. So, the more actions you take on one turn the fewer things you will be able to do on future turns. It is through this Stamina Management that the game shines. Do you play all the cards you can this turn, or do you take a slower turn to position yourself for a better turn next time around?
A fantastic game that I hope, maybe to play the campaign soon. The campaign sets up the other side of the video game with the crafting of equipment. Through the resources gathered in the story phase of the game and other components you get if you win the encounter you can craft better equipment and improve your chances of succeeding in the next fight!
With Meeple Escape just around the corner I’m looking forward to seeing our southern friends again and getting a few long games to the table. Already John Company and Twilight Imperium 4E are up on Aftergame! Can’t wait to see you all there.
